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Grim::BaseHead Class Reference

#include <head.h>

Inheritance diagram for Grim::BaseHead:

List of all members.

Public Member Functions

virtual ~BaseHead ()
virtual void lookAt (bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix)=0
virtual void saveState (SaveGame *state) const =0
virtual void restoreState (SaveGame *state)=0
virtual void loadJoints (ModelNode *nodes)=0

Detailed Description

Definition at line 33 of file head.h.


Constructor & Destructor Documentation

virtual Grim::BaseHead::~BaseHead (  )  [inline, virtual]

Definition at line 35 of file head.h.


Member Function Documentation

virtual void Grim::BaseHead::loadJoints ( ModelNode nodes  )  [pure virtual]

Implemented in Grim::Head, and Grim::EMIHead.

virtual void Grim::BaseHead::lookAt ( bool  entering,
const Math::Vector3d point,
float  rate,
const Math::Matrix4 matrix 
) [pure virtual]

Implemented in Grim::Head, and Grim::EMIHead.

virtual void Grim::BaseHead::restoreState ( SaveGame state  )  [pure virtual]

Implemented in Grim::Head, and Grim::EMIHead.

virtual void Grim::BaseHead::saveState ( SaveGame state  )  const [pure virtual]

Implemented in Grim::Head, and Grim::EMIHead.


The documentation for this class was generated from the following file:


Generated on Sat Nov 16 2019 05:02:59 for ResidualVM by doxygen 1.7.1
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