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emihead.h

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00001 /* ResidualVM - A 3D game interpreter
00002 *
00003 * ResidualVM is the legal property of its developers, whose names
00004 * are too numerous to list here. Please refer to the COPYRIGHT
00005 * file distributed with this source distribution.
00006 *
00007 * This program is free software; you can redistribute it and/or
00008 * modify it under the terms of the GNU General Public License
00009 * as published by the Free Software Foundation; either version 2
00010 * of the License, or (at your option) any later version.
00011 *
00012 * This program is distributed in the hope that it will be useful,
00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015 * GNU General Public License for more details.
00016 *
00017 * You should have received a copy of the GNU General Public License
00018 * along with this program; if not, write to the Free Software
00019 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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00021 */
00022 
00023 #ifndef GRIM_EMIHEAD_H
00024 #define GRIM_EMIHEAD_H
00025 
00026 #include "math/vector3d.h"
00027 #include "math/quat.h"
00028 #include "engines/grim/costume/head.h"
00029 
00030 namespace Grim {
00031 
00032 class EMICostume;
00033 
00034 class EMIHead : public BaseHead {
00035 public:
00036     EMIHead(EMICostume *costume);
00037 
00038     void setJoint(const char *joint, const Math::Vector3d &offset);
00039     void setLimits(float yawRange, float maxPitch, float minPitch);
00040     void lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) override;
00041     void loadJoints(ModelNode *nodes) override {}
00042     void saveState(SaveGame *state) const override;
00043     void restoreState(SaveGame *state) override;
00044 
00045 private:
00046     EMICostume *_cost;
00047     Common::String _jointName;
00048     Math::Vector3d _offset;
00049     Math::Quaternion _headRot;
00050     float _yawRange;
00051     float _maxPitch;
00052     float _minPitch;
00053 };
00054 
00055 } // end of namespace Grim
00056 
00057 #endif


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