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vimatrack.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
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00011  *
00012  * This program is distributed in the hope that it will be useful,
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00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
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00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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00022 
00023 #ifndef GRIM_VIMATRACK_H
00024 #define GRIM_VIMATRACK_H
00025 
00026 #include "common/str.h"
00027 #include "engines/grim/emi/sound/track.h"
00028 
00029 namespace Grim {
00030 
00031 struct SoundDesc;
00032 class McmpMgr;
00033 
00039 class VimaTrack : public SoundTrack {
00040     Common::SeekableReadStream *_file;
00041     void parseSoundHeader(SoundDesc *sound, int &headerSize);
00042     int32 getDataFromRegion(SoundDesc *sound, int region, byte **buf, int32 offset, int32 size);
00043 public:
00044     VimaTrack();
00045     virtual ~VimaTrack();
00046 
00047     bool isPlaying();
00048     bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override;
00049     void playTrack(const Audio::Timestamp *start);
00050     Audio::Timestamp getPos() override;
00051     SoundDesc *_desc;
00052     McmpMgr *_mcmp;
00053 };
00054 
00055 }
00056 
00057 #endif


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