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Wintermute::AdPath Class Reference

#include <ad_path.h>

Inheritance diagram for Wintermute::AdPath:
Collaboration diagram for Wintermute::AdPath:

List of all members.

Public Member Functions

BasePointgetCurrent ()
bool setReady (bool ready=true)
void addPoint (BasePoint *point)
BasePointgetNext ()
BasePointgetFirst ()
void reset ()
 AdPath (BaseGame *inGame)
 ~AdPath () override

Public Attributes

BaseArray< BasePoint * > _points
int32 _currIndex
bool _ready

Detailed Description

Definition at line 38 of file ad_path.h.


Constructor & Destructor Documentation

Wintermute::AdPath::AdPath ( BaseGame inGame  ) 

Definition at line 37 of file ad_path.cpp.

Wintermute::AdPath::~AdPath (  )  [override]

Definition at line 44 of file ad_path.cpp.


Member Function Documentation

void Wintermute::AdPath::addPoint ( BasePoint point  ) 

Definition at line 94 of file ad_path.cpp.

BasePoint * Wintermute::AdPath::getCurrent (  ) 

Definition at line 84 of file ad_path.cpp.

BasePoint * Wintermute::AdPath::getFirst (  ) 

Definition at line 62 of file ad_path.cpp.

BasePoint * Wintermute::AdPath::getNext (  ) 

Definition at line 73 of file ad_path.cpp.

void Wintermute::AdPath::reset (  ) 

Definition at line 50 of file ad_path.cpp.

bool Wintermute::AdPath::setReady ( bool  ready = true  ) 

Definition at line 100 of file ad_path.cpp.


Member Data Documentation

Definition at line 50 of file ad_path.h.

Definition at line 51 of file ad_path.h.


The documentation for this class was generated from the following files:


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