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glmath.h File Reference

#include "common/rect.h"
#include "math/vector4d.h"
#include "math/matrix4.h"
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namespace  Math


template<typename T , typename S >
bool Math::gluMathProject (Vector3d obj, const T model[16], const T proj[16], const S viewport[4], Vector3d &win)
bool Math::gluMathUnProject (Vector3d win, const Matrix4 &mvpMatrix, const Common::Rect &viewport, Vector3d &obj)
Matrix4 Math::makePerspectiveMatrix (double fovy, double aspect, double zNear, double zFar)
Matrix4 Math::makeFrustumMatrix (double left, double right, double bottom, double top, double zNear, double zFar)
Matrix4 Math::makeLookAtMatrix (const Vector3d &eye, const Vector3d &center, const Vector3d &up)

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