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prop.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_VISUAL_PROP_H
00024 #define STARK_VISUAL_PROP_H
00025 
00026 #include "math/matrix4.h"
00027 #include "math/ray.h"
00028 #include "math/vector3d.h"
00029 
00030 #include "engines/stark/visual/visual.h"
00031 #include "engines/stark/gfx/renderentry.h"
00032 
00033 namespace Stark {
00034 
00035 namespace Formats {
00036 class BiffMesh;
00037 }
00038 
00039 namespace Gfx {
00040 class TextureSet;
00041 }
00042 
00043 class VisualProp : public Visual {
00044 public:
00045     static const VisualType TYPE = Visual::kRendered;
00046 
00047     VisualProp();
00048     ~VisualProp() override;
00049 
00050     void setModel(Formats::BiffMesh *model);
00051     void setTexture(Gfx::TextureSet *texture);
00052 
00053     bool intersectRay(const Math::Ray &ray, const Math::Vector3d &position, float direction);
00054     virtual void render(const Math::Vector3d &position, float direction, const Gfx::LightEntryArray &lights) = 0;
00055 
00056 protected:
00057     Formats::BiffMesh *_model;
00058     Gfx::TextureSet *_texture;
00059     Math::AABB _boundingBox;
00060 
00061     Math::Matrix4 getModelMatrix(const Math::Vector3d& position, float direction);
00062 };
00063 
00064 } // End of namespace Stark
00065 
00066 #endif // STARK_VISUAL_PROP_H


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