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Stark::LoadMenuScreen Class Reference

The load menu of the game. More...

#include <saveloadmenu.h>

Inheritance diagram for Stark::LoadMenuScreen:
Collaboration diagram for Stark::LoadMenuScreen:

List of all members.

Public Member Functions

 LoadMenuScreen (Gfx::Driver *gfx, Cursor *cursor)
virtual ~LoadMenuScreen ()
void open () override
void onWidgetSelected (SaveDataWidget *widget) override
 Called when a SaveDataWidget is selected.
bool isSaveMenu () override
 Check whether the menu is used for saving.

Detailed Description

The load menu of the game.

Definition at line 111 of file saveloadmenu.h.


Constructor & Destructor Documentation

Stark::LoadMenuScreen::LoadMenuScreen ( Gfx::Driver gfx,
Cursor cursor 
) [inline]

Definition at line 113 of file saveloadmenu.h.

virtual Stark::LoadMenuScreen::~LoadMenuScreen (  )  [inline, virtual]

Definition at line 115 of file saveloadmenu.h.


Member Function Documentation

bool Stark::LoadMenuScreen::isSaveMenu (  )  [inline, override, virtual]

Check whether the menu is used for saving.

Implements Stark::SaveLoadMenuScreen.

Definition at line 122 of file saveloadmenu.h.

void Stark::LoadMenuScreen::onWidgetSelected ( SaveDataWidget widget  )  [override, virtual]

Called when a SaveDataWidget is selected.

Implements Stark::SaveLoadMenuScreen.

Definition at line 184 of file saveloadmenu.cpp.

void Stark::LoadMenuScreen::open (  )  [override]

Reimplemented from Stark::SaveLoadMenuScreen.

Definition at line 179 of file saveloadmenu.cpp.


The documentation for this class was generated from the following files:


Generated on Sat Jan 19 2019 05:07:32 for ResidualVM by doxygen 1.7.1
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