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PlainGameDescriptor Struct Reference

A simple structure used to map gameids (like "monkey", "sword1", ...) to nice human readable and descriptive game titles (like "The Secret of Monkey Island"). More...

#include <game.h>

List of all members.

Static Public Member Functions

static PlainGameDescriptor empty ()
static PlainGameDescriptor of (const char *gameId, const char *description)

Public Attributes

const char * gameId
const char * description

Detailed Description

A simple structure used to map gameids (like "monkey", "sword1", ...) to nice human readable and descriptive game titles (like "The Secret of Monkey Island").

This is a plain struct to make it possible to declare NULL-terminated C arrays consisting of PlainGameDescriptors.

Definition at line 38 of file game.h.


Member Function Documentation

PlainGameDescriptor PlainGameDescriptor::empty (  )  [static]

Definition at line 38 of file game.cpp.

PlainGameDescriptor PlainGameDescriptor::of ( const char *  gameId,
const char *  description 
) [static]

Definition at line 45 of file game.cpp.


Member Data Documentation

Definition at line 40 of file game.h.

Definition at line 39 of file game.h.


The documentation for this struct was generated from the following files:


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