00001 /* ResidualVM - A 3D game interpreter00002 *00003 * ResidualVM is the legal property of its developers, whose names00004 * are too numerous to list here. Please refer to the COPYRIGHT00005 * file distributed with this source distribution.00006 *00007 * This program is free software; you can redistribute it and/or00008 * modify it under the terms of the GNU General Public License00009 * as published by the Free Software Foundation; either version 200010 * of the License, or (at your option) any later version.00011 *00012 * This program is distributed in the hope that it will be useful,00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the00015 * GNU General Public License for more details.00016 *00017 * You should have received a copy of the GNU General Public License00018 * along with this program; if not, write to the Free Software00019 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.00020 *00021 */00022
00023 #ifndef GRIM_MCMP_MGR_H00024 #define GRIM_MCMP_MGR_H00025
00026 namespace Grim {
00027
00028class McmpMgr {
00029 private:
00030
00031struct CompTable {
00032bytecodec;
00033int32decompSize;
00034int32compSize;
00035int32offset;
00036 };
00037
00038CompTable *_compTable;
00039int16_numCompItems;
00040int_curSample;
00041Common::SeekableReadStream *_file;
00042byte_compOutput[0x2000];
00043byte *_compInput;
00044int_outputSize;
00045int_lastBlock;
00046
00047 public:
00048
00049 McmpMgr();
00050 ~McmpMgr();
00051
00052 boolopenSound(constchar *filename, Common::SeekableReadStream *data, int &offsetData);
00053 int32decompressSample(int32offset, int32size, byte **comp_final);
00054 };
00055
00056 } // end of namespace Grim00057
00058 #endif
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