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emisprite_component.cpp

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #include "engines/grim/emi/costume/emisprite_component.h"
00024 #include "engines/grim/emi/costumeemi.h"
00025 #include "engines/grim/resource.h"
00026 #include "engines/grim/costume.h"
00027 #include "engines/grim/sprite.h"
00028 
00029 namespace Grim {
00030 
00031 EMISpriteComponent::EMISpriteComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : Component(p, parentID, filename, t), _sprite(nullptr) {
00032 }
00033 
00034 EMISpriteComponent::~EMISpriteComponent() {
00035     delete _sprite;
00036 }
00037 
00038 void EMISpriteComponent::init() {
00039     EMICostume *c = static_cast<EMICostume *>(_cost);
00040     _sprite = g_resourceloader->loadSprite(_name, c);
00041 }
00042 
00043 int EMISpriteComponent::update(uint time) {
00044     return 0;
00045 }
00046 
00047 void EMISpriteComponent::reset() {
00048 }
00049 
00050 void EMISpriteComponent::draw() {
00051     if (_sprite) {
00052         _sprite->draw();
00053     }
00054 }
00055 
00056 } // end of namespace Grim


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