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Engines::ObsoleteGameID Struct Reference

Structure for autoupgrading targets using an obsolete gameid to the correct new gameid. More...

#include <obsolete.h>

List of all members.

Public Attributes

const char * from
 Name of the obsolete gameid.
const char * to
 Name of the corresponding new gameid.
Common::Platform platform
 If platform is set to a value different from Common::kPlatformUnknown, then upgradeTargetIfNecessary() will use this value to set the platform attribute of any target it updates using this ObsoleteGameID record.

Detailed Description

Structure for autoupgrading targets using an obsolete gameid to the correct new gameid.

Definition at line 34 of file obsolete.h.


Member Data Documentation

Name of the obsolete gameid.

Definition at line 37 of file obsolete.h.

If platform is set to a value different from Common::kPlatformUnknown, then upgradeTargetIfNecessary() will use this value to set the platform attribute of any target it updates using this ObsoleteGameID record.

This is useful when the old gameid encoded the target platform (e.g. "zakTowns" for FM-TOWNS) while the new gameid does not (e.g. "zak").

Definition at line 49 of file obsolete.h.

Name of the corresponding new gameid.

Definition at line 40 of file obsolete.h.


The documentation for this struct was generated from the following file:


Generated on Sat Jan 12 2019 05:04:18 for ResidualVM by doxygen 1.7.1
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